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Patch chrono trigger ds changes
Patch chrono trigger ds changes










That being said, almost everything of consequence is present in the Steam and Mobile versions, the extra content in the DS version is non-essential stuff like a monster colosseum, enemy compendium, etc. All of these deficiencies are present in the in the Steam version. The Steam version is based on the Mobile version, which is itself based on the DS version, but with some content stripped out, some UI and font changes, and some minor presentation errors (such as the swinging pendulum effect on the title screen not rendering properly). Please see the video attached.They are not exactly the same. I just noticed if one or more of your character get taken down, the death animation will not register properly. Gato should be an easily beatable enemy, not only for purposes of teaching combat, but also for getting Silver Points faster. If this is an intentional change, this is something I disagree with. On CT+ that damage has been upped to +50 HP (!!!), meaning Crono simply cannot beat Gato on his own, even though he has slightly improved base stats in CT+. On regular CT right after starting the game Gato damages Crono on the average of 15 HP. I just noticed that in CT+ he seems to be dealing very high damage! I will start with a big discrepancy I found when fighting Gato in the fair. Compared to that CT always felt a bit dry.įrom this post onwards, I will be providing feedback on some of the irks I run into during gameplay, for the sake of feedback and discussion. My suggestion was due to this being a minor feature that I greatly enjoyed in Pokemon games, and the general amount of readables and objects you could interact with in the environment. Nice, I'll check it out once I get there. Perhaps some hints could even be put on radio monologue lines. I think it would be nice if these objects could be interacted with, producing some text "You are now listening to radio X" and changing the background music like the piano player or the doll in Crono's room. * Radio stations - in 1000 AD most houses are shown having a radio device. * Save Zeal by beating Lavos in the Ocean Palace - I haven't gotten to this yet, but curious if this wouldn't imply a time paradox, since the fall of Zeal is essential for the future human societies to flourish This messes with the default control scheme that is present in CT and other RPGs (Golden Sun comes to mind), and so I would rather having run set up as B+directionals.

#Patch chrono trigger ds changes Patch#

* Running patch - As p/ the previous version, I would still prefer if this one was opt-out, instead of in. Will improvements be possible in the future? If so, I would suggest adding a secondary dock to Porre so two ferries can be stationed there at the same time.

patch chrono trigger ds changes

* Ferry to Choras - As of the moment it's a bit odd that on making the way back to Porre you're simply teleported back. Hello, I've started playing this hack and I would like to share some initial impressions:










Patch chrono trigger ds changes